The Sophonity
Abilités de faction
- Dangerous Science: Whenever you gain a random technology, shuffle the technology deck and pick out one card at random. If you do not meet the prerequisites for the picked technology, remove a command token from your fleet pool. You may exhaust planets with tech specialties to meet these requirements. Then gain that technology.
- Wild Curiosity: Whenever you gain a relic, gain a random technology as well
Note de promesse de faction
Experimental Extravaganza
Technologies de faction
Omega Multidimensional Generator
After another player moves units as part of a tactical action into a system that contains your ships, you may move any number of ships you control from other systems that do not contain your command tokens into the active system.



Scienceganza
Whenever you research a technology, if no other player has that same technology, you may exhaust this card to gain a random technology.

Percée technologique
Vaisseau mère
Sustain Damage
For each color of technology, apply +1 to this unit's combat rolls if you own more technologies in that color than your opponent. If you control more unit upgrades, also roll an additional die.
The Pinnacle
Sustain Damage
For each color of technology, apply +1 to this unit's combat rolls if you own more technologies in that color than your opponent. If you control more unit upgrades, also roll an additional die.
Coût
8Combat
9 (x2)Déplacement
1Capacité
3Mech
Sustain Damage
Whenever you are checking your technology prerequisites, you may return this unit to your reinforcements to satisfy one Red prerequisite.
Mobile Research Lab
Sustain Damage
Whenever you are checking your technology prerequisites, you may return this unit to your reinforcements to satisfy one Red prerequisite.
Coût
2Combat
6Dirigeants
Agent
Commandant
Planets you control with tech specialties gain +1 to their Resource and Influence values.
Héro
Then, purge this card.
Système principal
Gallerie
FAQ
Q: How do Tech Specialties work when gaining a random tech?
A: You may exhaust planets with Tech Specialties to meet the requirements, thus preventing you from losing a fleet token.
Q: When are requirements checked when getting a random technology?
A: You meeting the requirements for the random technology are checked before gaining the technology. In other words, if you get a random yellow technology, that technology does not count as being owned by you until after the game checks whether you need to remove a token or not. In other other words, if you got a yellow technology randomly, it wouldn't count itself as being a yellow tech you own when checking your prerequisites.
Q: Does the Sophon promissory note work the same way?
A: Yes, the technology you choose is not gained until after the game checks your prerequisites and pay however many tokens you need to pay.
Carte de faction
Histoire
Unités de départ
2 carriers
1 destroyer
4 infantry
2 fighters
1 space dock
Technologies de départ
Get three technologies with no prerequisites, chosen at random
Commodités
3
Complexité
Modérée
Couleurs de faction
Discussion
- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
- When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
- After 1 of your mechs is destroyed, gain 1 trade good
- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
- During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
- At the end of your turn, you may exhaust this card to redistribute your command tokens
- When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
- Your ships can move into and through asteroid fields
- When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll