The United Empire
Faction abilities
- Industrious Populace: When resolving the primary or secondary ability of Leadership, each exhausted planet you control before spending adds 1 Influence.
- The Emperor's Will: When spending Resources, you may return any number of command tokens from your sheet to your reinforcements to gain 2 resources per token.
Faction Promissory Note
The Emperor's Voice
During the Agenda phase, you always vote after the United Empire player. When you vote, you may add an additional vote for each Command Token on your faction sheet.
If you vote for an outcome to an agenda that the United Empire did not vote for or predict, return this card to the United Empire player.
Faction specific units
carrier
Anti-Fighter Barrage 8 (x2)
Anti-Fighter Barrage 7 (x2)
Corvette 1
Anti-Fighter Barrage 8 (x2)
Cost
3Combat
8Move
1Capacity
4Corvette 2
Anti-Fighter Barrage 7 (x2)
Cost
3Combat
7Move
3Capacity
4Faction Technologies
Imperial Industry

Breakthrough
Flagship
Sustain Damage
When you win a combat in this unit's system, gain a command token.
The Sheredyn
Sustain Damage
When you win a combat in this unit's system, gain a command token.
Cost
8Combat
6 (x2)Move
1Capacity
3Mech
Sustain Damage
Apply +1 to this unit's combat roll for each of your other mechs in this system
The Patriot
Sustain Damage
Apply +1 to this unit's combat roll for each of your other mechs in this system
Cost
2Combat
6Leaders
Agent
Commander
Hero
Home system
Gallery
Faction Sheet
Lore
Starting Units
1 carrier
1 destroyer
4 infantry
1 space dock
2 fighters
1 dreadnought
Starting Technologies
Commodities
3
Complexity
Low
Faction colors
Discussion
- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
- When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
- After 1 of your mechs is destroyed, gain 1 trade good
- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
- During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
- At the end of your turn, you may exhaust this card to redistribute your command tokens
- When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
- Your ships can move into and through asteroid fields
- When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll