The United Empire
Abilités de faction
- Industrious Populace: When resolving the primary or secondary ability of Leadership, each exhausted planet you control before spending adds 1 Influence.
- The Emperor's Will: When spending Resources, you may return any number of command tokens from your sheet to your reinforcements to gain 2 resources per token.
Note de promesse de faction
The Emperor's Voice
During the Agenda phase, you always vote after the United Empire player. When you vote, you may add an additional vote for each Command Token on your faction sheet.
If you vote for an outcome to an agenda that the United Empire did not vote for or predict, return this card to the United Empire player.
Unités spécifiques à la faction
carrier
Anti-Fighter Barrage 8 (x2)
Anti-Fighter Barrage 7 (x2)
Corvette 1
Anti-Fighter Barrage 8 (x2)
Coût
3Combat
8Déplacement
1Capacité
4Corvette 2
Anti-Fighter Barrage 7 (x2)
Coût
3Combat
7Déplacement
3Capacité
4Technologies de faction
Imperial Industry

Percée technologique
Vaisseau mère
Sustain Damage
When you win a combat in this unit's system, gain a command token.
The Sheredyn
Sustain Damage
When you win a combat in this unit's system, gain a command token.
Coût
8Combat
6 (x2)Déplacement
1Capacité
3Mech
Sustain Damage
Apply +1 to this unit's combat roll for each of your other mechs in this system
The Patriot
Sustain Damage
Apply +1 to this unit's combat roll for each of your other mechs in this system
Coût
2Combat
6Dirigeants
Agent
Commandant
Héro
Système principal
Gallerie
Carte de faction
Histoire
Unités de départ
1 carrier
1 destroyer
4 infantry
1 space dock
2 fighters
1 dreadnought
Technologies de départ
Commodités
3
Complexité
Basse
Couleurs de faction
Discussion
- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
- When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
- After 1 of your mechs is destroyed, gain 1 trade good
- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
- During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
- At the end of your turn, you may exhaust this card to redistribute your command tokens
- When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
- Your ships can move into and through asteroid fields
- When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll