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The United Empire

Abilités de faction

  • Industrious Populace: When resolving the primary or secondary ability of Leadership, each exhausted planet you control before spending adds 1 Influence.
  • The Emperor's Will: When spending Resources, you may return any number of command tokens from your sheet to your reinforcements to gain 2 resources per token.

Note de promesse de faction

The Emperor's Voice
When you receive this promissory note, if it is the Agenda phase, return this card to the United Empire player. Otherwise, place it face-up in your play area.

During the Agenda phase, you always vote after the United Empire player. When you vote, you may add an additional vote for each Command Token on your faction sheet.

If you vote for an outcome to an agenda that the United Empire did not vote for or predict, return this card to the United Empire player.

Unités spécifiques à la faction

carrier
Nom
Coût
Combat
Déplacement
Capacité
Abilités
Pré-requis
Corvette 1
3
8
1
4

Anti-Fighter Barrage 8 (x2)

Aucun
Corvette 2
3
7
3
4

Anti-Fighter Barrage 7 (x2)

Corvette 1

Anti-Fighter Barrage 8 (x2)

Coût

3

Combat

8

Déplacement

1

Capacité

4

Corvette 2

Anti-Fighter Barrage 7 (x2)

Coût

3

Combat

7

Déplacement

3

Capacité

4

Technologies de faction

Imperial Industry

When you use the PRODUCTION ability of any of your units, you may exhaust this card and a planet you control. If you do, reduce the total cost of units made by 1 and increase the PRODUCTION value of your units for this build by the Influence value of the exhausted planet.
Prérequis:

Percée technologique

Synergie
Whenever you research a unit upgrade technology, you may produce any number of units of that type in any one system containing one of your space docks and no other player's units. If the upgrade was for a structure, you may place a structure of that type on a planet you control instead.

Vaisseau mère

Nom
Coût
Combat
Déplacement
Capacité
Abilités
The Sheredyn
8
6 (x2)
1
3

Sustain Damage

When you win a combat in this unit's system, gain a command token.

The Sheredyn

Sustain Damage

When you win a combat in this unit's system, gain a command token.

Coût

8

Combat

6 (x2)

Déplacement

1

Capacité

3

Mech

Nom
Coût
Combat
Abilités
The Patriot
2
6

Sustain Damage

Apply +1 to this unit's combat roll for each of your other mechs in this system

The Patriot

Sustain Damage

Apply +1 to this unit's combat roll for each of your other mechs in this system

Coût

2

Combat

6

Dirigeants

Agent

Nom
Débloquage
Abilité
Carte
Dmitri Lenko
Débloquage: At Game Start
Abilité:
When a player uses the PRODUCTION ability of one of their units: You may exhaust this card. That unit's PRODUCTION value becomes 6 for the rest of this turn.
Dmitri Lenko Card

Commandant

Nom
Débloquage
Abilité
Carte
Lena Zelevas
Débloquage: Have 12 or more Command Tokens on your sheet
Abilité:
Whenever you gain one or more Command Tokens: place an infantry from your reinforcements onto any planet that contains one of your unblockaded space docks, or a fighter from your reinforcements into that planet's system.
Lena Zelevas Card

Héro

Nom
Débloquage
Abilité
Carte
Emperor Maximillian Zelevas
Débloquage: Have 3 Scored Objectives
Abilité:
At the start of the Strategy Phase, you may move this Hero next to your Strategy Pool. During the next Action Phase, whenever you spend a command token to perform the secondary ability of any Strategy Card, you may spend an additional token from your strategy pool to perform the primary ability instead. When you pass during that Action Phase, purge this card.
Emperor Maximillian Zelevas Card

Système principal

Nom
Ressources/Influence
Description
Ressources/Influence: 1/3
Description: The first Mezari starships arrived millennia ago, landing on a green and virginal planet. Today, Raia proudly shows its pioneering and devotion to the empire with its wilderness being tamed by vast industrial swathes and urban powerhouses.
Ressources/Influence: 1/0
Description:

Carte de faction

Histoire

Unités de départ

1 carrier

1 destroyer

4 infantry

1 space dock

2 fighters

1 dreadnought

Technologies de départ

Planètes de départ

Raia (1/3) Planet 2 (1/0)

Commodités

3

Complexité

Basse

Couleurs de faction

Discussion

Plasma Scoring
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die
Magen Defense Grid
At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.
Duranium Armor
During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round
Assault Cannon
At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships
AI Development Algorithm
  • When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
  • When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
Self Assembly Routines
  • After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
  • After 1 of your mechs is destroyed, gain 1 trade good
Neural Motivator
During the status phase, draw 2 action cards instead of 1.
Dacxive Animators
After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
Hyper Metabolism
During the status phase, gain 3 command tokens instead of 2
X-89 Bacterial Weapon
After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
Psychoarchaeology
  • You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
  • During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
Bio-Stims
You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies
Sarween Tools
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
Graviton Laser System
You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
Transit Diodes
You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Integrated Economy
After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.
Scanlink Drone Network
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units
Predictive Intelligence
  • At the end of your turn, you may exhaust this card to redistribute your command tokens
  • When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
Antimass Deflectors
  • Your ships can move into and through asteroid fields
  • When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll
Gravity Drive
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Fleet Logistics
During each of your turns of the action phase, you may perform 2 actions instead of 1
Light/Wave Deflector
Your ships can move through systems that contain other players' ships
Dark Energy Tap
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Sling Relay
ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks