The Craver Swarm
Faction abilities
- Galactic Locusts: At the start of the Status Phase, choose a non-home, non-legendary planet you control in a system that contains no planets with a Locust token. Gain Trade Goods equal to the combined Resource and Influence value of the chosen planet, then place a Locust token on it.
- Exploitation: When a planet gains one of your Locust tokens, exhaust it. Planets with Locust tokens on them cannot be readied. These tokens cannot be removed by any game effect or ability.
- Exodus of the Swarm: You may score Public Objectives if you control all of the planets in any home system. When resolving the secondary ability of Warfare, you may produce at any one of your Space Docks.
Faction Promissory Note
Craver Reparations
Faction specific units
cruiser
This unit can have hits assigned to it by Anti-Fighter Barrage as if it were a Fighter.
This unit can have hits assigned to it by Anti-Fighter Barrage as if it were a Fighter.
SCAVENGER 1
This unit can have hits assigned to it by Anti-Fighter Barrage as if it were a Fighter.
Cost
1Combat
7Move
2Capacity
1SCAVENGER 2
This unit can have hits assigned to it by Anti-Fighter Barrage as if it were a Fighter.
Cost
1Combat
6Move
3Capacity
1space dock
PRODUCTION X
This unit's PRODUCTION value is equal to 3 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. When you take control of a planet, you may destroy four of your infantry in that planet's system to place a space dock there.
PRODUCTION X
This unit's PRODUCTION value is equal to 5 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. When you take control of a planet, you may destroy four of your infantry or fighters in the active system to place a space dock there.
Craver Hive 1
PRODUCTION X
This unit's PRODUCTION value is equal to 3 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. When you take control of a planet, you may destroy four of your infantry in that planet's system to place a space dock there.
Craver Hive 2
PRODUCTION X
This unit's PRODUCTION value is equal to 5 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. When you take control of a planet, you may destroy four of your infantry or fighters in the active system to place a space dock there.
Breakthrough
When you take control of a home planet, that planet's controller must give you a relic they control, if able.
Flagship
Sustain Damage
At the start of space combat, capture one or two Fighters from the active system, if able, and place them on this unit's card. Apply +1 to this unit's combat roll for each fighter on its card.
Kren Unbound
Sustain Damage
At the start of space combat, capture one or two Fighters from the active system, if able, and place them on this unit's card. Apply +1 to this unit's combat roll for each fighter on its card.
Cost
8Combat
10 (x3)Move
1Capacity
3Mech
Sustain Damage
Bombardment 6(x3)
When this unit produces a hit with BOMBARDMENT, destroy it and commit an infantry from your reinforcements to the planet being bombarded.
Coadjutor
Sustain Damage
Bombardment 6(x3)
When this unit produces a hit with BOMBARDMENT, destroy it and commit an infantry from your reinforcements to the planet being bombarded.
Cost
2Combat
6Leaders
Agent
Commander
Hero
Then, purge this card.
Gallery
FAQ
Q: Can their mechs use Bombardment against a planet with a PDS on it?
A: No
Custom components
Faction Sheet
Lore
Starting Units
1 cruiser
1 dreadnought
1 carrier
10 infantry
Starting Technologies
Starting Planets
Husk (4/0)Commodities
2
Complexity
Moderate
Faction colors
Discussion
- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
- When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
- After 1 of your mechs is destroyed, gain 1 trade good
- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
- During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
- At the end of your turn, you may exhaust this card to redistribute your command tokens
- When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
- Your ships can move into and through asteroid fields
- When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll