En

The Craver Swarm

Abilités de faction

  • Galactic Locusts: At the start of the Status Phase, choose a non-home, non-legendary planet you control in a system that contains no planets with a Locust token. Gain Trade Goods equal to the combined Resource and Influence value of the chosen planet, then place a Locust token on it.
  • Exploitation: When a planet gains one of your Locust tokens, exhaust it. Planets with Locust tokens on them cannot be readied. These tokens cannot be removed by any game effect or ability.
  • Exodus of the Swarm: You may score Public Objectives if you control all of the planets in any home system. When resolving the secondary ability of Warfare, you may produce at any one of your Space Docks.

Note de promesse de faction

Craver Reparations
When the Craver player places a Locust token: You may return this card to the Craver player to gain a number of trade goods equal to either that planet's Influence or Resource value.

Unités spécifiques à la faction

cruiser
Nom
Coût
Combat
Déplacement
Capacité
Abilités
Pré-requis
SCAVENGER 1
1
7
2
1

This unit can have hits assigned to it by Anti-Fighter Barrage as if it were a Fighter.

Aucun
SCAVENGER 2
1
6
3
1

This unit can have hits assigned to it by Anti-Fighter Barrage as if it were a Fighter.

SCAVENGER 1

This unit can have hits assigned to it by Anti-Fighter Barrage as if it were a Fighter.

Coût

1

Combat

7

Déplacement

2

Capacité

1

SCAVENGER 2

This unit can have hits assigned to it by Anti-Fighter Barrage as if it were a Fighter.

Coût

1

Combat

6

Déplacement

3

Capacité

1
space dock
Nom
Abilités
Pré-requis
Craver Hive 1

PRODUCTION X

This unit's PRODUCTION value is equal to 3 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. When you take control of a planet, you may destroy four of your infantry in that planet's system to place a space dock there.

Aucun
Craver Hive 2

PRODUCTION X

This unit's PRODUCTION value is equal to 5 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. When you take control of a planet, you may destroy four of your infantry or fighters in the active system to place a space dock there.

Craver Hive 1

PRODUCTION X

This unit's PRODUCTION value is equal to 3 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. When you take control of a planet, you may destroy four of your infantry in that planet's system to place a space dock there.

Craver Hive 2

PRODUCTION X

This unit's PRODUCTION value is equal to 5 more than the resource value of this planet. Up to 3 fighters in this system do not count against your ships' capacity. When you take control of a planet, you may destroy four of your infantry or fighters in the active system to place a space dock there.

Percée technologique

Synergie
Whenever an opponent uses an action card during your turn, you may place that card into your hand instead of into the Discard pile.

When you take control of a home planet, that planet's controller must give you a relic they control, if able.

Vaisseau mère

Nom
Coût
Combat
Déplacement
Capacité
Abilités
Kren Unbound
8
10 (x3)
1
3

Sustain Damage

At the start of space combat, capture one or two Fighters from the active system, if able, and place them on this unit's card. Apply +1 to this unit's combat roll for each fighter on its card.

Kren Unbound

Sustain Damage

At the start of space combat, capture one or two Fighters from the active system, if able, and place them on this unit's card. Apply +1 to this unit's combat roll for each fighter on its card.

Coût

8

Combat

10 (x3)

Déplacement

1

Capacité

3

Mech

Nom
Coût
Combat
Abilités
Coadjutor
2
6

Sustain Damage

Bombardment 6(x3)

When this unit produces a hit with BOMBARDMENT, destroy it and commit an infantry from your reinforcements to the planet being bombarded.

Coadjutor

Sustain Damage

Bombardment 6(x3)

When this unit produces a hit with BOMBARDMENT, destroy it and commit an infantry from your reinforcements to the planet being bombarded.

Coût

2

Combat

6

Dirigeants

Agent

Nom
Débloquage
Abilité
Carte
Risto Libera
Débloquage: At Game Start
Abilité:
When a player moves ships with capacity as part of a tactical action: You may exhaust this agent. If you do, up to four fighters or infantry do not count against capacity for the rest of this tactical action.
Risto Libera Card

Commandant

Nom
Débloquage
Abilité
Carte
Koros Apogee
Débloquage: Have five or more of your units be destroyed in the same tactical action
Abilité:
At the end of your turn, if three or more units were destroyed this turn, gain a trade good.
Koros Apogee Card

Héro

Nom
Débloquage
Abilité
Carte
Oroyo Ner Freed
Débloquage: Have 3 Scored Objectives
Abilité:
ACTION: Place a Locust token on any planet you control other than Mecatol Rex that doesn't have a Locust token on it and isn't in a system that contains another player's ships. Then, gain X trade goods and produce up to X units in the space area of that system, where X is the combined Resource and Influence value of that planet.
Then, purge this card.
Oroyo Ner Freed Card

FAQ

Q: Can their mechs use Bombardment against a planet with a PDS on it?

A: No

Custom components

Nom
Type
Quantité
Images
Locust Token
Type: Token
Quantité: 7
Locust Token front

Carte de faction

Histoire

Unités de départ

1 cruiser

1 dreadnought

1 carrier

10 infantry

Planètes de départ

Husk (4/0)

Commodités

2

Complexité

Modérée

Couleurs de faction

Discussion

Plasma Scoring
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die
Magen Defense Grid
At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponent's ground forces.
Duranium Armor
During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use Sustain Damage during this combat round
Assault Cannon
At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships
AI Development Algorithm
  • When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite
  • When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
Self Assembly Routines
  • After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system
  • After 1 of your mechs is destroyed, gain 1 trade good
Neural Motivator
During the status phase, draw 2 action cards instead of 1.
Dacxive Animators
After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
Hyper Metabolism
During the status phase, gain 3 command tokens instead of 2
X-89 Bacterial Weapon
After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
Psychoarchaeology
  • You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted
  • During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 Trade Good
Bio-Stims
You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of your other technologies
Sarween Tools
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
Graviton Laser System
You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able
Transit Diodes
You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Integrated Economy
After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet’s resource value.
Scanlink Drone Network
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units
Predictive Intelligence
  • At the end of your turn, you may exhaust this card to redistribute your command tokens
  • When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card
Antimass Deflectors
  • Your ships can move into and through asteroid fields
  • When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll
Gravity Drive
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
Fleet Logistics
During each of your turns of the action phase, you may perform 2 actions instead of 1
Light/Wave Deflector
Your ships can move through systems that contain other players' ships
Dark Energy Tap
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Sling Relay
ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks